[picom] add semicolon ig
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@ -10,7 +10,7 @@ backend = "egl";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = true
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dithered-present = true;
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glx-no-stencil = true;
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#sw-opti = true;
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